dnd
Подземелья и Драконы, D&D, dnd, днд Подписчиков: 1981 Сообщений: 5934 Рейтинг постов: 116,139.8Marvel The Elder Scrolls Warhammer 40000 Star Wars Undertale Touhou Project adventure time Steven Universe mlp песочница Anime Unsorted Blizzard фэндомы Warcraft Sonic Сериалы my little pony StH Персонажи Anime Pokémon Игры Team Fortress Lords of the Fallen Factorio Kingdom Hearts Avatar TV Shows Dune Destiny Kirby Among Us Pokémon Other Dangan Ronpa Call of Duty Star Trek Halo Magic the Gathering Gundam Minecraft Five Nights at Freddy's Поттериана Team Fortress 2 Harry Potter Splatoon Grand Theft Auto mlp sandbox Sonic the hedgehog Doctor Who Dungeons & Dragons Metal Gear World of Warcraft Avatar (мультсериал) Warhammer Fantasy
anon Warcraft Dungeons & Dragons Blizzard фэндомы
Мировозрение рас Варкрафта
Из "Warcraft Heroes Handbook":
...
Альянс:
Humans tend toward no particular alignment. The best and the worst are found among them.
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that all deserve to share in the benefits of a just order.
Night elves live in close ties with the natural world, they have an unprecedented connection to nature
and protect it fiercely, pulling many night elves towards good. They love freedom and variety, making most lean toward the gentler aspects of chaos as well.
Gnomes are good-hearted, and even the tricksters amongst them are more playful than vicious.
Those of evil alignment are often the result of madness. An innovative idea that consumed them.
Draenei are mostly good. Those who strive towards law are sages, priests, paladins, vindicators, or
scholars. Those who tend toward chaos are warriors, rangers, or in other ways people more fond of pure fighting.
Worgen tend to become chaotic, while originating from humans, the infection of their blood with the wolves has made them more unpredictable.
Most void elves tend to be lawful, much like
their blood elven kin. Those who do become chaotic are
those who lose control of their void powers and become
consumed by them.
...
Орда:
Orcs might not have an innate tendency toward evil, but many end up there. Evil or not, many orcs
lean toward a chaotic alignment.
Forsakens alignment varies, as their race origin, most tend to become more chaotic, and very few keep to good after decades of being an undead.
Most taurenare lawful, keeping to their tribal code. Those who are evil are shunned upon, most either
outlaws or corrupted in some form.
Trolls are a neutral race, their alignment varying drastically between them. Most trolls tend to be
lawful, their tribes often having particular customs and rules for them to abide by.
High elves lies in a very militant society, strict rules have been made for people to uphold, pushing most towards a lawful alignment.
Most goblins tend to be chaotic to a certain degree, even when lawful, they have a spark of chaoticness in them that they cannot get rid off.
Order and structure are key to nightborne. Their society believes that reputation and status are of the
utmost concern, and that mortality and principles of right and wrong are viewed too often in that light. Giving most nightborne a lawful alignment.
...
Независимые расы:
Pandaren are a peaceful race, and for most parts tend to their own, making many pandarens neutral or good aligned. Finding an evil aligned pandaren is unusual.
Люди | |
|
5 (14.7%) |
Дворфы | |
|
2 (5.9%) |
Ночные эльфы | |
|
3 (8.8%) |
Гномы | |
|
0 (0.0%) |
Дренеи | |
|
5 (14.7%) |
Воргены | |
|
0 (0.0%) |
Войд эльфы | |
|
0 (0.0%) |
Орки | |
|
2 (5.9%) |
Отрекшиеся | |
|
6 (17.6%) |
Таурены | |
|
3 (8.8%) |
Тролли | |
|
0 (0.0%) |
Кровавые эльфы | |
|
6 (17.6%) |
Гоблины | |
|
1 (2.9%) |
Найтборны | |
|
1 (2.9%) |
Пандарены | |
|
0 (0.0%) |
anon Minecraft Mass Effect Dungeons & Dragons dungeon & fighter Overwatch Team Fortress counter strike half life Battlefield Blizzard фэндомы Игры GTA midnight club trials Stick Fight солитёр легушька Bully Burnout Корсары GTA 2 Zombie Games Getting Over It Forza Horizon Splinter Cell сапер Crysis дальнобойщики Saints Row Max Payne Far Cry Need For Speed Red Dead Redemption
DnD story Dungeons & Dragons свободная игра ролл плей варкравт World of Warcraft Warcraft Blizzard фэндомы
Свободная ролевая игра
Играли с другом, я пробовал себя в роли ДМ, фан. игра по миру World Of Warcraft.Он в локации "Пылающие степи" выполнял задачу по проникновению в глубины черной горы.
Расса: Ночной эльф
Класс: Воин
Ситуция, встречает гоблина (условный враг) гоблин говорит на общем языке.
Гоблин (г) игрок (и)
Г - Постой, не убивай. Я тебе все расскажу! И покажу! Только не убивай!
И - Что ты расскажешь, и покажешь мне?
Г - Наш лагерь, наших там 7. Мы поставляем провизию. Не убивай!
В общем ему удалось уговорить нашего игрока, и он поверил ему.
Следствие, пати попало в засаду, гоблин под шумок утащил зачарованное оружие Игрока, пати с потерями но одержало вверх над гоблинами. Оружие было найдено спустя несколько часов у небольшой группы толи огров, то ли тролей которые сожрали гоблина который убегал прочь от лагеря.
На протяжении все сесси, Игрок истреблял всех гоблинов не вступая с ними в переговоры.
З.ы: Эта травма ушла дальше этой сессии, при игре в wow: Cataclism он всецело продолжал хейтить гоблинов.