На французской версии amazon появилось англоязычное превью новой книги по вселенной Diablo - "Книги Адрии". Это продолжение аналогичных книг от Каина и Тираэля, но на этот раз текст представляет собой бестиарий, рассказывающий о различных чудовищах мира Санктуария. А повествование тут ведется от лица Адрии, верной последовательницы Владыки Ужаса, Диабло.
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ADRIA A DIABL© BESTIARY ✓ /
haym -a Scholars call them “khazra. ” Children call them “goatmen.” In this, £/ie children of Sanctuary know best They are indeed half goat and haf man—just as the foolish Vizjerei intended. But they are not the mindless, loyal weapons the mages wanted to create; they are vicious, cunning, and brutal The khazra spent their first generations of lif e gleefully slaughtering every Vizjerei they couldfind. Which is what every single mage deserved, as far as I am concerned. They are distrustful of humans, and rightly so, but since many khazra clans have pledged themselves to demonic masters, they could one dcy be our allies. And if not, no matter. They retain enough human blood to be adequate for sacrificial rituals.
The khazra shaman j and sorcerers are powerful but beware: They will betray us on a whim. Best to avoid any bargain with them.
Spiders represent many things: creationf destruction, power, and fear. They are bearers of omens, good and ill Spotting a spiderweb on the eastern side of trees, bushes, and buildings is a sign of impending hardship. i ' // «' 1 \ vvvî\TV \ wy ¿t IJ v . \ M1v’ / -Tv xvA J'1 Æ2? ft There are many kinds of spiders in the world, but they all share an affinity for magic. The creatures are sensitive to spells and enchanted artifacts. Over the ages, magic has changed some spiders to expand their minds and create desires that can feel all too human. The most powerful are known as queens, and they rule over a vast number of lesser creatures. Call them clusters, packs, it does not matter. Just know that they rarely travel alone. Collect spider silk whenever possible as it is a primary reagent in making paralysis and sleep potions, as well as being good for casting binding and entrapment spells. When harvesting venom, pierce the creature’s body once—only once—with a needle to draw out the ichor. Store the venom in a crystal vial for three days before using it to make poisons. The Umbaru tribes breed and carry corpse spiders on their persons to use as weapons. Impressive. Frightening.
■v~ ~ r 13^ -E ¿k: Che Butcher Accounts from Vizjerei mages tell of the Butcher; a creature constructed from the body parts of other demons. An arm from here. An eyefrom there. This was done for reasons beyond sadism. The Butcher gained the strength and power of the different demons that were a part of it. This makes the patchwork creatures extremely powerful but also extremely bloodthirsty. The Vizjerei wrote that urges to tear, dismember, and consume constantly drove the Butcher to commit new acts of violence. Perhaps that was a product of its unique creation, or perhaps it just enjoyed inflicting pain. Whether the Butcher still exists or not is a mystery, but stories about it have persisted throughout the years. Even in recent times, 1 have heard of demonologists trying to make creatures similar to the Butcher. Blood magic is needed to bind the parts together. It is best to start with a head or a heart. Use stitches made from lacuni hair and wait one day between fusing each of the other body parts together.
The hellions are the hounds of the Burning Hells. They are swift, tireless, and can outrun almost any creature on Sanctuary. The hellions are not clever demons, but we do not need them to bejor our purposes. Because of their simple minds they are easy to summon from the Hells. Fear and pain will break them into loyal servants. In that way, they are not much different than men. But we must never turn our backs on a hellion. As loyal as we may think they might be, they are still demons. And they will take any chance they can to destroy us. Hellions are excellent weapons and sourcesfor reagents. Grind their claws, teeth, and horns into a powder, then ingest with water to induce visions of the place in the Hells where they camefrom. Preserve and shrink their hearts or heads and place them around the necks of risen dead to make the creatures more obedient. JTW- <2
~_2SL TV 13*5 “TV— <V=---- grtjaöoro Vermin / /lave seen f/ie s/iadow vermin in my dreams. J/iey rushed in around me in a tide of inky black that reflected no light. Long arms and narrowfaces rosefrom the darkness. They went up around my legs, then over my chest. I screamed in terror as theyfiled my throat and blinded my eyes, but when I stopped fghting a calm washed over me. The darkness was pleasant. I felt whole as Ifloated through it. These demons are a concentration of Diablo’s power. They are the fears of all humankind made manifest, ¡f wefight them, we will succumb to terror. But if we embrace them, we will never know fear again, because we are one with it.
V— Old stories refer to these creatures as the Drunkard’s Faerie because people dumbfounded with drink often see a small creature carrying a bag of gold out of the corner of their eye. Many historians believe they are a race of goblins that are native to our world, but that is not the case. Thy are demons. I confess that I once thought these creatures were worth hunting. The moment I saw the gold and jewels thy carried upon their backs, Ifolt the pull of greed. I spent weeks seeking their treasures for my own. That is the trap. These goblins are minions of Greed, a powerful demon lord, who lures selfish and covetous adventurers to their doom in a sea of riches they will never spend. But it matters little. This demon lord has no ambition byond her hoard. I say let her wallow in it. We seek another destiny. =xr
Diablo,Диабло,Blizzard,Blizzard Entertainment, Близзард,фэндомы
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